package game;
/*
Copyright (C) 2012 Johan Ceuppens

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import javax.swing.ImageIcon;
import java.awt.Toolkit;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import java.util.*;

class VerticesList
{
private int size = 0;
private LinkedList verticesList = new LinkedList();

public VerticesList()
{
}

public void addVertex(Vector3 v)
{
	verticesList.add(v);
}

public Vector3 getVertex(int idx)
{
	Object o = verticesList.get(idx);//FIXME
	return (Vector3)o;
}

public int size()
{
	size = verticesList.size();
	return size;
}
};
